I also dislike GoT for this very reason and it bores me. I’ve never had problems immersing myself and feeling tension for characters in stories so all GoT accomplishes. And It is making me not care because rarely any character is around long enough for me to care. For lots of people, a little death makes the Scream 24 Years Of Release 1996 2020 Signatures Stay At Home See The Movie Signatures Shirt? What actions have real consequences? For sure it’s a big hammer to use, and some players might invest and feel totally immersed just by observing more mundane action/consequence interactions. But other people really react well to the dramatic!! I didn’t want that to happen. It was already immersed and just wanted to watch Wash win and have a good life. I guess I can see both sides.
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An alternative might be to have the party befriend a valuable NPC, and have that “supporting character” die. That way they can keep playing their character but also have that visceral knowledge. So that consequences to their actions definitely include death. In the end, you should play your game how you and your friends like it! For instance, I usually address serious gameplay issues outside of the Scream 24 Years Of Release 1996 2020 Signatures Stay At Home See The Movie Signatures Shirts well and care a lot about the group experience. The death of a character or NPC cuts storylines short and results in less fun. It hurts, but it’s necessary as the world has stakes (usually, some tables don’t want that and it’s fine) and there’s an actual person enforcing those consequences – or not enforcing them which players will notice. So happy.
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