Another thing I would have liked to have seen is an extensive IFR tutorial. There’s still a huge cliff for people who want to move from just messing around to That’s What I Do I Drink Bourbon I Hate People And I Know Things Vintage Retro Shirt. I’m excited about some VFR flying in MSFS 2020 but for the moment. So I’ll stick with X-Plane and Prepar3d for the heavy-duty stuff. While photo-real scenery has existed for a while in Prepar3d and X-Plane, the biggest limitation from my perspective wasn’t the fact that you had to store it locally (although without a ton of HD space, that’s certainly an issue.). The biggest problem with it for me was that you had to plan ahead of time what areas of the world to download. This had two effects.
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The fact that the photo-real scenery is now global and out-of-the-box. Brings the reward from immersion, exploration, and discovery to a new level. The idea that you can fly over a distant ridge and instead of seeing a difference. Configuration of the same terrain assets you see everywhere, you might actually find. Something unique to the specific That’s What I Do I Drink Bourbon I Hate People And I Know Things Vintage Retro Shirts. Are there options to make it more casual/controller friendly? The idea to just fly around the world with music seems super chill. There are even lessons that will teach you the basics so you can get familiar with it. The controls without having to memorize what does what. Because there are a lot of key binds that could be overwhelming if you’re brand new to flight sims. Flight Simulator game with a ridiculous fold-out mini-poster with all of the default keybindings and shortcuts. That’s one part of vintage gaming I won’t miss, let me tell you.
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